Haunt designer and AI horror artist creating psychological fear through immersive haunted attractions, whispering corridors, and dark fantasy imagery. Explore the Builder of Nightmares portfolio of Eric Roseberry.
This is the official archive of Eric Roseberry — haunter, designer, and digital fabricator of the uncanny.
Here, the doors open on a world where nightmares are engineered with intent.
Every shadow is placed. Every whisper is chosen. Every corridor is built to make you question what moves behind you.
For decades I’ve shaped terror both physically and digitally — constructing haunted attractions, designing disquieting environments, and crafting AI-generated visions that blur the line between memory and nightmare.
If it whispers, creaks, flickers, or follows… it belongs here.
Claustrophobic corridors. Whispering figures. Distorted halls that breathe with false life.
At the Dominion of Terror in Wisconsin, I engineer immersive scare environments rooted in psychological tension, sensory misdirection, and architectural storytelling.
I conjure horrors in pixels — dark fantasy portraits, J-Horror apparitions, rotting folklore, and surreal haunt-world concepts.
Built through layered promptcraft, image remastering, and narrative framing, these works bridge the uncanny spaces between digital art and haunt design.
From evolving local legends to original entities like the Schmertzengeescht, my stories explore dread that grows from culture, community, and the small lies we tell ourselves to feel safe.
A funnel-shifting hallway designed to compress posture, sharpen paranoia, and distort the senses.
Cloth architecture, delayed video feeds, directional whispers, and timed lighting combine to create a liminal space that feels alive beneath the fabric.
A grotesque, blood-smeared chef made infamous at Dominion of Terror.
Part humor, part horror — a smiling fracture in the otherwise stable world of the haunt.
Cross-platform work through REVE, MidJourney, Perchance, and Lightroom — exploring:
Horror is not chaos — horror is craft.
I treat fear as a tool.
The angle of a wall.
The pause before a sound.
The color of dim light against cloth.
A nightmare is something you build patiently, one detail at a time.
When done well, the room remembers you long after you leave it.
Bluesky:
https://bsky.app/profile/a5roseb.bsky.social
Instagram:
https://www.instagram.com/a5roseb/
YouTube:
https://www.youtube.com/channel/UC45jN4ebCPIv7yYizfcmreg
TikTok:
https://www.tiktok.com/@a5roseb
Reddit:
https://www.reddit.com/user/a5roseb/
Facebook:
https://www.facebook.com/BuilderOfNightmares
Threads:
https://www.threads.com/@a5roseb
Email:
a5roseb@yahoo.com
For collaborations, haunt projects, or inquiries.
Fear is a craft. Creation is a ritual. Nightmares are engineered.